![]() I was looking for what you say (GXDraw and OSSleepThread) on the internet, but I didn't find anything, I have no idea what that is, is it a cIOS?īut what do you mean that the special attack bar is zero, the value of the bar itself, or the levels that the bar handles (0, 1, 2, 3, 4 and 5)? If puts all the important ASM tutorials i've made into the order they should be followed in. If you haven't ran into my "Noob to ASM Coder" index, I recommend it. You also mentioned about stumbling onto my post (How to Make codes thread). as those may hold the key to "upgrading" the code to allow choosing between Blue vs Red If that's the case, you will need to learn about the "GVRs". If you end up making this code successfully, it's a high chance the code will effect both Blue and Red team. If decreases, continue search using "decreased", etc etc. When bar increases again, continue search using "increased" again. Get the bar to increase, continue the search but select "increased". Usually those type of things are Word or Halfword integers. It reminded me of several DBZ BT3 codes I've made (ki, stock blasts, health etc). If those codes still botch, recreating what you asked about shouldn't be too difficult. By default your HBC app (w/e you use to launch your games), uses the VBI hooktype (located in the Ocarina setting of said app). ![]() (04-12-2023, 07:14 PM)Vega Wrote: Fyi some games require a special hooktype for codes to be reliable. 4.3U, I thought it would only accept NTSC-U games, although I do not play my games in ISO format, but rather in WBFS. Well, in fact, if I play my Wii games in USB Loader GX, although I had no idea that the Wii would accept any game from any region, in my case, since my Wii is Ver. ![]() (04-12-2023, 07:14 PM)Vega Wrote: What about playing on ISOs w/ USB Loader? I personally have all 4 MKWii's (NTSC-U/J/K and PAL) on 1 USB stick and choose whatever one I feel like playing at the time (granted I only boot MKWii upon request for code help nowadays, haven't actually played in 2 years lol) It's not that the code works in NTSC-U (actually it doesn't), what happens is that I'm creating the codes with Dolphin, and since the code was in PAL I decided to download Mario Sports Mix in PAL version to test said code and check if it worked (and it did), but my question was more about how to fix that code for the problems I already mentioned (in case there is a solution).īut seriously, is it that hard to create load pointer code? (04-12-2023, 07:14 PM)Vega Wrote: I'm suprised that code works at all considering it's not meant for NTSC-U.
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